erm... who, what?

Paul spent 3 years studying a BA (Hons) Games Design degree at the Hull School of Art and Design, graduating in 2011 and then moved on to study a PGCE. Since then Paul had been lecturing on the same BA (Hons) Games Design course he once studied. Advancing his software skills and knowledge of Games Development over the years, Paul has attained quite the repertoire of skills in games development and production. Accompanying this, Paul has a vast knowledge of Games theory and has a particular interest in Gamification.

Additionally Paul is currently studying an MA in Creative Practice, focusing on realism within digital production and is looking to progress onto a PHD within the next few years.

Paul currently works as a lecturer for the Hull School of Art and Design, and as a freelance Games Designer/3D Modeler.

My Tool Set

What I'm proficient in!

3DS Max Mudbox Unreal Engine 4 Unity Game Engine Substance Designer Substance Painter Substance Bitmap 2 Material Speedtree Ndo2 Ddo 3Do Blender Crazy Bump Marmoset Toolbag Real Flow Sculptris zBrush xNormal Photoshop Illustrator InDesign Dreamweaver After Effects Premier V-ray Word Excel Powerpoint Visual Studio HTML 5 CSS 3 JavaScript

My Skills

Some of my skilled areas

3D Modeling 92%

3D Digital Sculpting 77%


Material Production 79%

Game Engines 87%

HTML/CSS/JavaScript 68%

Video Editing 73%

Teaching 99%

The Team

meet me and my tools