Chester Field Three Seather Couch
Using the information I had gathered from my research into PBR (Physically Based Rendering) I put together this simple PBR material of Brown Floor Tiles that are found in the workshop area of my workplace. Aiming to get as close as I could to the original material. However, I found that through testing and implementing this project that there are too many factors outside of PBR that have an effect of the end result and have yet to be implimented in the workflow due to restrictions and/or alterations between renderers, such as light calculation models in comparison to real world light.
However, the end product here is very close to the original floor tiles as you can see and it showcases quite nicely, what can actually be achieved using a PBR workflow.
- NDO 2
- Marmoset Toolbag 2
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© 2016 PAUL STARKEY, All Rights ReservedFREE DOWNLOAD (202mb)