The Bridge Project (Mini Brief)
Developed as an example to my students, The Bridge Project looks at the idea of developing an environment that showcases a bridge or crossing over a void. A point in which a game avatar may need to traverse as it shows the path that needs to be taken, or maybe a point of interest in the game world that may just light the way forwards or even be a quest start location or a save point.
This brief can be a good skill set builder and I encourage you all to have a go.
- 3DS Max
The Bridge Brief
This brief originally developed by Gareth Bleightholme, allows you to explore and develop your traditional and digital skills. It has been designed to be completed over the course of 1 week, in this time you should accumulate a range of research, develop ideas, generate rough designs and produce a final image or moving sequence in any visualisation medium, from traditional pencil renderings through to inking, painting or even digital 2D or 3D.
A Bridge is defined as: A structure that spans two or more locations over a void such as a valley, river, road, chasm or even the space between two or more buildings.
While researching you may also wish to look at other areas of interest that will aid in informing your designs, concept art, and set designs are great for this as they will assist with your creativity and imagination, helping to broaden your influences.
You are to develop a visualisation of a bridge that could be used in a game setting for any number of resons (Point of Interest, Save Point or a Cut Sequence for example), you will engage in a wide array of research (photographs, books, film, video, concept art, set design), then produce no less then 50 thumbnail concepts (under construction, in a state of disrepair, brand new, repaired, patched up etc) before refining your final design and moving onto production.
Your Bridge project can be set in any period, for any genre, real or fantasy based, and in any condition, but it must look like a working or used to work bridge!